Appropriate Placing System & UI Concepts
- Tyler Moore
- Jul 23, 2020
- 2 min read
Hi all, it's been a little while since my last post. I've been very busy as of lately, with university deadlines. But not to fret, I still have some new content to show off as this week i've implemented a placing system in Industriopia!
This system was quite the headache to figure out as it required me to do some research into the godot documentation and ask for help on reddit. Thankfully the pros on the godot sub reddit helped me solve a way to precisely place sprites on the appropriate tilemap. I've also been doing lots of design & researching marketing that I feel like that will benefit the game on release. When I have the funds, i'll be pay the $100 fee on steam so you lovely people will be able to wish the game on steam soon!
So in terms of design i've been thinking of the GUI and what the layout will look like, UI isn't my strongest area just like art. But it's something i'm going to push myself and try to learn and get better at it. This is a concept of what i've got so far of the design for the GUI.

Like I mention before this is a concept and is subject to change.
Going back to the engine, I mentioned the placing system which is working perfectly. The way the system works is, depending what item you want to place on the ground will determine if it's in the appropriate location. For testing purposes I used a tree sprite as an example, here you can see that you wouldn't be able to place a tree in the water, but you would on the grass.

Having this mechanic in-game is a huge milestone for the game and myself, it took me several
hours to get it working but i'm so happy with results. The next stage from here is to start creating some machines and get them in engine!
Some known issues with the project that i'm working on is the procedurally generated hills, it appears I didn't set it up correctly in the engine itself. Even though the code itself works, I need to do some more research to get it working without it conflicting future mechanics in the game. As for the trees spawing on half blocks this too won't be fixed until the land starts generating hills again.
That's all I have for this week in this blog post, i'll leave you with a link to the new offical twitter account for the game and new poster game art! Any support towards the game would highly be appreciated, tell your friends, your family anyone!!

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